#pragma once
#include "GameEntity.h"
#include <vector>

using namespace std;

class CGameEntityAsset
{
protected:
	vector<CGameEntity*> m_oGameEntityList;

public:
	CGameEntityAsset(void);
	virtual ~CGameEntityAsset(void);

	void Init();
	void Update(float fTime);
	void Render();
	void Deinit();

	int GetEntityNum();
};

